The Monster in the Woods
You are a child living in the woods with your guardian.
Recently, your older sibling passed away. Your guardian claims a monster in the woods killed them.
And she says it will come after you next.
Content Warning: Child Abuse, Verbal Abuse, Mention of PTSD and C-PTSD
(If you find there is more content that should be warned about, please let me know. Thank you!)
This game was made in two weeks for the Nonbinary Game Jam 2019.
There are THREE endings.
Credits are in the title screen of the game.
Fixed credits, fixed door glitch
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Oh, wow! Thank you! :D I've had a few people express interest in a longer story, so it's definitely something I'll be considering moving forward. I really appreciate your comment and video! ^-^
I really enjoyed this! I love everything about the monster - the art, the sound effects, the way the dialogue is shown. And I like the subtle touch of the child using their sibling's pronouns. :,)
I was also a little confused about the beginning - I thought maybe the monster had taken the child away from the house when their sibling was in danger? But then it seemed like that had happened much earlier.
Ah, thank you so much! I really enjoyed making the monster. I think it was my favorite part about the game, hehe. And I'm really happy that you noticed that! It's actually something I personally deal with - I'm the eldest of 6 siblings, and while three of them know about my pronouns, one of them corrects themselves and our other family members when it comes up. I know it's scary for them, and I've told them not to worry about it too much, but they are very insistent and it's just a really sweet and subtle gesture that I wanted to add to this game.
I appreciate the feedback about the beginning! The sibling had recently passed away, and my thinking was that the monster was watching from a distance without wanting to interact directly at the risk of scaring the child. This was one of the tactics they tried to implement, kind of trying to encourage her to leave and not go back home. But the child didn't completely understand, so she kept going back. I've been thinking about how I could make that kind of thing more clear, or at least less confusing, while avoiding using too much dialogue or being too on the nose about it. I do want there to be some mystery and things left up to interpretation, but I also don't want it to be /too/ confusing. It's definitely a balance I'll have to work on going forward.
Thank you again for your comment, I really appreciate the kind words and criticism. It really means a lot to me. =)
i really liked (among other things) the use of different text sizes & styles btwn characters and situations, on top of the strength of the script i thought it effectively conveyed a lot. skillfully written the whole way through
Thank you very much! I used Yanfly's MessageCore plug in to manipulate the text, and it ended up being a lot of fun. Thank you for your review and kind words, I really appreciate it!
I love the atmosphere of this game! The trees, the smoky overlay, and the sound design in particular really sell the mood.
I wanted to ask -- in that beginning sequence where you go through the same three screens twice, first with the monster and then without, I'm not super clear what's happening. Is one of them meant to be a dream?
Ah, that seems to be something I didn't make terribly clear, but I'm not sure if that's a negative thing in this context. In the beginning, the monster had taken the child from the house hoping to kind of..."persuade" her to run away, or at least get her away from Ma'am. The child wakes up confused, tries to get home, but is stopped by the monster who brings her back out again, trying to keep her away. I wanted to cause a little bit of confusion, doubt, and concern about the nature and intent of the monster since, when they caught you, they didn't kill you.
I have been told that it's a little more confusing than I thought it would be, and I definitely appreciate the criticism. If/When I revisit this, I might try to find a better way to convey that.
Also, thank you very much for your review! I really appreciate the insight and constructive criticism, and I'm very glad you enjoyed the game. =)
Awesome short game, amazing work.
I like the atmosphere feel to the art and monochrome tone.
I would very much love to see an extended version of this game in the future.
Oh, man, thank you so much! That really means a lot to me. Since it was for a game jam, there was a bit of a time crunch so I ended up with an ending cut a little shorter than I had in mind. But I definitely have an interest in working on it further. Thank you for your kind words and encouragement, it is very much appreciated. =)
a gift for story telling! well done.
I played this game as part of a little itch.io horror compilation. Out of the four it was by far the best one, and even without comparison, I think this is a pretty sweet short game!